PRINCIPLES FOR THE DEVELOPMENT OF CHECKS IN THE FIELD OF GAME DESIGN
DOI:
https://doi.org/10.30890/2567-5273.2019-07-01-008Keywords:
game design, gameplay, metric, empathy, character, non-gaming characters, avatar, computer gameAbstract
The present article reveals, structures and analyzes the main stages of character development from the standpoint of the selection of artistic expressive means and various technological limitations imposed by the digital environment, in which a game proje
Metrics
References
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Kazakova N. Yu., Nazarov Yu. V. The history of the emergence of game design as an independent form of visual art. Video game genres and the main stages of their development // Design and technology. – 2015. – № 43. – С. 91–99.
Dille F., Platten J. The ultimate guide to video game writing and design. – New York: Random House, Inc., 2007. – 272 p.
Mori M. The uncanny valley // IEEE Robotics & Automation Magazine. – 2012.
McCloud S. Understanding Comics. Harper, 1993. – 200 p.
Assassin's Creed. The Art Of. – Assassin's Creed Publisher, 2014. – 216 p.
Hogarth W. The analysis of beauty. – Paul Mellon Centre BA, 1997. – 200 p.
Skolnick E. Video Game Storytelling. – Watson-Guptill Publications, Berkeley, 2014. – 134 p.
Rogers S. Level up. The guide to great video game design. – A John Wiley & Sons, Ltd., Publications, 2010. – 550 p.