SOFTWARE FOR CREATING “LIVING” PAINTINGS

Authors

DOI:

https://doi.org/10.30890/2567-5273.2024-35-00-007

Keywords:

painting, living painting, painting visualisation, painting animation.

Abstract

This article explores methods for visualizing and creating real-time animations and effects for paintings. It discusses approaches to highlighting painted objects and regions within a picture. The article also describes the effects and animations implemen

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References

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Welsh, Terry. (2004). Parallax Mapping with Offset Limiting: A Per­Pixel Approximation of Uneven Surfaces.

Zhou, C. et al. (2024) ‘EdgeSAM: Prompt-In-the-Loop Distillation for On-Device Deployment of SAM’, arXiv [cs.CV] [Preprint]. Available at: http://arxiv.org/abs/2312.06660.

Kirillov, A. et al. (2023) ‘Segment Anything’, arXiv [cs.CV]. Available at: http://arxiv.org/abs/2304.02643.

Ebert, D. S. et al. (2002) Texturing and Modeling: A Procedural Approach. 3rd edn. San Francisco, CA, USA: Morgan Kaufmann Publishers Inc.

Edelsbrunner, H. (1992) ‘Weighted alpha shapes’, Dept. Comput. Sci., Univ. Illinois [Preprint].

Published

2024-10-30

How to Cite

Бушин, І., & Безрідний, В. (2024). SOFTWARE FOR CREATING “LIVING” PAINTINGS. Modern Engineering and Innovative Technologies, 2(35-02), 3–7. https://doi.org/10.30890/2567-5273.2024-35-00-007

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Articles